Tuesday, June 25, 2013

What is your role on a team?

So this installment of the Airsoft Ikaika Warriors Blog we will look at the various roles on an Airsoft Team and how they relate to the team as a whole. ***Also there is a link at the bottom of this post to a quiz that will calculate based on your answers, "what your best airsoft role is."

These are some of the most common positions that might be found on an an Airsoft Squadron.

Squad member positions:
1. Team Leader
2. Riflemen
3. Support
4. Designated Marksman
5. Scout / Recon
6. Medic
7. Sniper

The roles of each member differ, and some changes to the roles may be made in a team to best suit airsoft. For example, a sniper may be changed to a designated marksman, while a rifleman may be changed to a Designated Marksman. In reality, team leaders may also be grenadiers, but never take up the role of support. Here's a brief explanation of each role.

1. Team Leader:
- The team leader's role is to lead the squad in combat tactics and make executive decisions for the other members. He relays the information he gets from his scouts, and makes combat decisions to help with the success of the mission. The team leader's role is important to the fireteam, and consequentially, he is never the point man. The theory behind this is that he will not be the first one to engage, or be engaged, thus a lesser chance of getting hit.

2. Rifleman:
- The rifleman's main role is essentially to act as the variable in a flanking procedure and to engage targets. Riflemen may act as a pointman, and often serve the purpose of engaging hostile enemies if the support weapon is unavailable, unnecessary or previously engaged. Riflemen carry carbines or rifles capable of engaging targets with decent accuracy. There is usually several riflemen per squad as apposed to other assignments.

They should know basic battle tactics and be able to trust each other. Most airsofters that you will encounter will be riflemen. Riflemen are the “grunts” of on the skirmish field. They are the main strike force. Their job is to complete an objective. They are kind of like pawns in chess. But don’t be discouraged if this is your role on the team. Riflemen in airsoft are very versatile. They can attack, defend, flank, or ambush an objective. No other role can do all of those things.



3. Support:
- A support gunner is responsible for laying down suppressive fire, start flanking procedures, and engage hostiles. A support gunner carries a support weapon capable of sustained fire and decent accuracy. The role of the weapon is not to eliminate single targets, but instead to lay down a spread of fire to keep hostiles behind cover or unable to engage.

The person/people chosen to play this role should be bigger guys that have some scare factor in them. They shouldn't be afraid of being hit and should be comfortable without being able to use cover. The support gunner should be able to come when called and lay down a blanket of continuous fire that keeps the enemy's head down so teammates can move forward. 


Support Gunners in airsoft are not at all what they are like in the movies. If you become a support gunner than you probably won’t be fire from the hip with one hand. As a support gunner your job will be to offer suppressive fire for the riflemen. Enemies tend cower in fear at the sight of a support gunner. The gunner typically fires at the enemy with a huge volume of BBs to allow the riflemen to advance and take them out. Gunners are a huge advantage in airsoft because they allow for the riflemen’s effectiveness to increase quite a bit. The effects of gunners in airsoft are purely psychological. A big guy with a big gun is definitely more intimidating than a big guy with a little gun. And a big guy with a big gun is certainly something you want to stay away from.

4. Designated Marksman:
A Designated marksman may take the place of a rifleman in an airsoft fireteam if needed. Designated Marksmen are essentially riflemen with a marksman rifle capable of engaging targets at long range. This is useful when engaging targets at longer range or pinned by targets with farther reach. Usually there is only one sniper/ designated markman per squad. Full length rifles such as an AEG sniper rifle setup or an full length m16 is the usual choice of a dedicated marksman.

The role of Designated Marksman or DM was created to close the gap between the riflemen and the sniper. DMs are a very important role in airsoft. The idea behind the designated marksman is to shoot enemies that are out of the riflemen’s range. Designated marksmen stay near the riflemen to hit targets that the riflemen can’t. The difference between a designated rifleman and a sniper is that snipers typically stay in one spot while DMs are on the move. The difference between the two also lies in the weapons that they use.


5. Scout / Recon:
A scout is tasked with scouting the area for enemy forces and relaying any important information back to the squad leader. A scout is not to be confused with a sniper as both jobs are similar in ways. A scout usually heads towards the main enemy force to observe their actions and movement directions. Scouts usually carry light weaponry so they can move fast. Scouts do not use gear that would slow them down. An m4 or smaller type weapon is usually the choice of a scout, but some scouts do use a shortened version of a sniper rifle. Usually only one scout per squad.

 Recon - This is the faster, more versatile unit. They are they pawns of airsoft, normally the first people to go in and the first to get eliminated. This unit can be assigned to lead a charge, clear rooms, be an anti-sniper, cause a distraction, and gather information. This unit should be able to charge into enemy territory and not be afraid of getting shot.

Scouts (also called pointmen or frontmen) are the quietest players on the airsoft field. They rarely shoot their gun. They are a little like ninjas. Their job is to scout ahead of the team and find out what the enemy is planning to do and send that information to the team. Being a scout requires stealth and craftiness. They must be able to run long distances quietly without getting fatigued. The smaller you are the higher your chances of success are. It is a lot harder to spot and shoot a small person than it is to spot and shoot a larger person. Scouts try not to shoot at the other team unless they are spotted in order to keep their concealment.


6. Medic:
Medics probably have the most work to do in an airsoft game. They are tasked with reviving fallen comrades or escorting them to safety. Medics have to be quick thinkers and fast movers. Medics never stray away from the main body of the squad. Medics usually carry nothing bigger then an m4 or a short ak type weapon. There is only one medic per squad. There job is short and to the point so no use going into greater detail.

When someone is down, the medic must come to aid them. Recon will normally assume this unit when necessary because they already have the same skill and equipment a medic needs. This unit should be able to run in swiftly and heal another player without getting hit. 

7. Specialty position - Sniper:
A lot of people are confused as to what a snipers main role is. A snipers main role is not to take out targets left and right. A snipers main role is essentially the role of a scout deep in enemy territory. They relay important information back to the squad leader and observe what the main target of the objective is doing. A snipers secondary job is to take out high priority targets. A sniper should never take out targets in groups as this is suicide for him or her. Once a snipers position is compromised, a sniper is dead unless he can escape. An escape plan is also something a sniper should always think of as he moves deeper into enemy territory. A sniper should be just as effective going on the field with just a pistol as he is with his rifle. A spotter usually assists a sniper in a wartime situation, but in airsoft one is not necessary. This position is usually for those with a lot of patience and not concerned with getting a high amount of kills in a game.

This player usually gets the least amount of kills because they are normally a stationary unit. They eliminate targets and, like recon, can be used to gather information. This unit should be able camouflage with their surroundings and hit targets at least 200 feet away.
Most people enter the sniper role without really knowing what it is. I am here to tell you that as an airsoft sniper you won’t be “quick-scoping” and running around and racking up your kill count. As a sniper you will probably sitting in a hot ghille suit on the top of a hill waiting for the enemy to show up. Some people like that. Another important job of a sniper is to recon enemy territory and relay information back to his or her team. It takes a lot of patience to be an airsoft sniper. Snipers tend to get very little kills per game because they often focus their firepower on high value targets such as VIPs and they spend most of their time observing the enemy. Airsoft snipers normally to engage targets at distances over 200 feet.


The squad setup described in this Blog post are just one option. There are multiple variations of the squad, including the inclusion of more riflemen, two support gunners, a sniper team, etc. All the variations will not be listed, but squad leaders should feel free to mix and match.

NOT SURE WHAT YOUR BEST ROLE MIGHT BE, TAKE THE QUIZ FOUND BELOW AND SEE... 


Padre' out...


http://www.airsplat.com/ 


   The Warriors on YouTube

Monday, June 24, 2013

Keep your finger off the trigger!!!!!

Hey did you see in that picture how he had his finger on the trigger???!!!!
Since there has been a lot of discussion of late in the Airsoft community of late about gun safety, I have decided to put up this short post on the Airsoft Ikaika Warriors blog. 

My dad was former military, having served in both WW2 and the Korean Wars and later in life as a reserve police officer in Santa Maria CA. He taught me some basic rules that I still follow today in regards to firearm safety. and they are summed up very well in the picture below.




Gun Safety Rules
You never fool around or play with guns. Guns are dangerous when they are not handled or used properly and can easily injure or kill you, and those around you. There are no second chances with a gun and the rules for safe gun handling must always be followed to avoid accidents.

The 12 Golden rules for Safe Gun Handling
1. Always treat the gun as loaded.
2. Always keep the gun pointed in a safe direction.
3. Always keep your finger straight and off the trigger until you are ready to shoot.
4. Always keep the gun unloaded until you are ready to use it.
5. Never point the gun at anything you don't intend to destroy.
6. Be sure of your target and what is beyond it.
7. Learn the mechanical and handling characteristics of the gun you are using.
8. Always use proper Ammunition.
9. Be sure the barrel is clear of obstructions before loading and shooting.
10. If your gun fails to fire when the trigger is pulled, hold your shooting position for several seconds; then with the muzzle pointed in a safe direction, carefully unload the gun.
11. Don't rely on the gun's safety to keep it from firing.
12. Be aware of your surroundings when handling guns so you don't trip or lose your balance and accidentally point and/or fire the gun at anyone or anything. 


Padre' out...


http://www.airsplat.com/ 


   The Warriors on YouTube

Thursday, June 6, 2013

"Why do we wear uniforms for Airsoft?"


So I'll start out this installment of the Airsoft Ikaika Warrior Blog with the question, 

"Why do we wear uniforms for Airsoft?"
  • To blend into the terrain that we are playing in.
  • To show what side we are playing on, for example, light vs. dark camo
  • To show what team we are on.
  • To look really cool?  

1) To blend into the terrain that we are playing in.

From http://www.thefreedictionary.com/camouflage camouflage is defined as:
1. The method or result of concealing personnel or equipment from an enemy by making them appear to be part of the natural surroundings.
2. Concealment by disguise or protective coloring.
3. Fabric or a garment dyed in splotches of green, brown, tan, and black so as to make the wearer indistinguishable from the surrounding environment.

From nature we see some great examples of clamaflauge or concealment.

  


http://static.ddmcdn.com/gif/animal-camouflage-1.jpg 
















Hopefully no one would go into an Airsoft Game or worse a Milsim event with the thought of

 "I REALLY want to be shot a lot today!!!" 

We wear our uniform to hopefully blend into the field that we are playing at. I would hope for example that most of you reading this wouldn't wear for example, Woodland BDU for a game that is in a desert or your  S.W.A.T. (All Black) uniform on one of those rare snowy days. 


2) To show what side we are playing on, for example, light vs. dark camo.

Light based uniform colors
Multicam / ACU / ABU / A-TACS / A-TACS FG / DCU / Desert MARPAT / UPC / PMC

UCP (Universal Camouflage Pattern)




 ABU
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Abu.jpg/337px-Abu.jpg 




















A-TACS & A-TACS FG
 https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR1tjzWHaiied1pRjPae5r6Bcoqap4rRn-IhCbAi2eOfr82bIMjFV9zdAf_gWbb3rfYSnEQfL14tGQzMxB794_gaf0tYLA4oNbZKQigVO5PMWNNr74_VeBM7FAI2bHmqbabz6u8P7id7al/s1600/Airsoft-A-TACS-Field-Shot.jpghttp://pcdn.500px.net/6765994/62d853247265396ee1243d1b993a69784dd0613d/4.jpg


DCU - 3 color & DCU - 6 color (Chocolate chip)
 http://img.photobucket.com/albums/v12/Aznmafia3/FORCES/SEALs/22.jpghttp://www.usmilitariaforum.com/uploads//monthly_05_2008/post-1107-1210118405.jpg

ACU - Rocked by Ka'Duku














Multicam - Troll style....





















 All Terrain Tiger Stripes


PMC 
http://cs5884.vk.me/u8767475/143559620/y_bbbd6ad2.jpg















Dark based uniform colors
Woodland BDU  / Digital Woodland (MARPAT) / Kryptek Highlander / CADPAT / Tiger Stripe / Flecktarn / AOR2 / OD Green BDU's,


CADPAT (Canadian Disruptive Pattern)
 http://upload.wikimedia.org/wikipedia/en/d/db/CADPAT_TW.jpg


Woodland BDU
http://www.freewebs.com/bay_area_tactical/100_0644.JPG 























OD - (Sorry folks, I'm a Stargate fan)

 AOR2

















Kryptek Highlander
http://www.thehuntbook.com/media/images/news/Kryptek/Top.JPG

















MARPAT
















  

3)To show what team we are on.

 Our uniform shows the team we represent, the branch of the military that we wish to emulate, and helps us to be identified both on and off the field. While we all do some personalization to our uniform, most teams have uniform standards that are the guidelines and expectations that we are to adhere to on our team. No team will be taken seriously if they always show up as a bunch of "rag tag" players wearing mix and match clothing.....
 
 4) To look really cool?

We've all seen this one, someone that is "dressed up" so over the top" that it would be totally impractical to even consider trying to play airsoft in it... It's just my personal opinion, but I think that the best way to look "really cool" is to wear whatever uniform proudly, not to be a "poser", (don't pretend to be military be wearing rank or patches that you didn't earn), to have it be practical for the sport and to ALWAYS play with honor and integrity.


Just my thoughts..... 

Padre' out...





   The Warriors on YouTube

Tuesday, June 4, 2013

Maximum effective range


This was a question that was posted a few weeks back that really got me thinking.... 

"Hey guys, something I have been thinking about today. Maximum effective range. I got thinking about it when I was at the field today. I remembered seeing a player trying to shoot from the road into the field. I myself really like to make my shots count and find it pointless to take a shot that you would only get lucky for it to hit. Thoughts?"

When the question was posted there was a seemingly endless string of comments to answer the question. The first thing that came to my mind was what is your role on the team? If you are the sniper, are goal is selectively take your shots with the mentality of "one shot, one kill". Depending on the sniper, the conditions and his equipment, that could range out to well over 200 foot or as little as 50 foot. So then the next obvious question comes up "Is our goal always to get hits?" in the case of a suppressive gunner he answer is not always yes. Most if not all of us have been forced to duck behind something when we hear the shoots bouncing around our location because we don't want to get hit. So does that mean that the best playing style is to "Spray and Pray", NO!

So what are the factors that affect our range?
* Terrain - you'll get longer shots going downhill than you will uphill.
* Weather affects you in multiple ways, wind blowing your shot off track, rain affecting not only the path of the BB, but you and cold weather especially with a gas powered gun.
* Trees, brush and foliage. - the isn't "Real Steel" folks that 6mm plastic BB doesn't always plow through the patch of blackberry bushes like you think it should.

About this point you might be thinking "why isn't he talking about the guns?"

 So lets start out with this statement - "The maximum effective range of an airsoft gun is the range that your gun can get consistent hits on target."


So lets explore airsoft guns...


The first questions you need to ask yourself is what type of skirmishes will you participate in and what will be your role. Skirmishes can range from Urban Combat, to open battlefield re-enactments. 

The Side Arm
 


Side Arms mainly encompass handguns (automatics and revolvers). In the real world they are used by law enforcement, military, and security services. They are weapons that you carry in a holster to rely on as last resort or for very close quarters combat. Airsoft pistols come in spring loaded, gas powered and electric versions. Airsoft pistols tend to have shorter accurate range due to their shorter barrel length. A side arm is best used under 50 feet, although many are accurate at longer ranges. Most Airsoft players keep a side-arm at the ready in case they run out of ammo or their airsoft gun runs out of power.  

The Personal Defense Weapon - PDW
 

The personal defense weapon (PDW) is a compact semi-automatic or fully-automatic firearm. They are similar to most assault rifles but usually have shorter ranges and sometimes higher rates of fire. Many airsoft players will argue that PDW can be considered side-arms due to their small compact nature. An airsoft PDW can make a great back-up weapon (like a sidearm) or can be used as your primary weapon in close CQB. they tend to have high muzzle velocities, but are not as accurate at longer ranges. Depending on the PDW, the range can be anywhere from 50 feet to as much as 130 feet.


Close Quarters Battle (CQB)
 

This includes weapons that are best suited for Room-to-room, between building and confined space shooting. Many CQB weapons are favored as they provide good balance of maneuverability, accuracy and range. Most CQB weapons are shorter barrel variants of the normal assault weapons, and sometimes even include collapsible or folding stocks. The CQB Airsoft guns are great for the above described skirmish types, but also give you decent range and accuracy in open and woodland areas. If you will be doing a combination of Close Quarters and open area Skirmishes, a CQB would be a good choice. Depending on the quality of the rifle the effective range could be as little as 80 feet to over 180 feet. 

Assault Rifle
 

An assault rifle is a rifle or carbine offering Semi or fully Automatic firing modes. Assault rifles fit between Machine guns and CQB Weapons, and are the preferred small-arms issued to most modern armies. Many of the CQB and PDW weapons are variants of these full-sized assault weapons.They provide longer range and accuracy and are best suited for open area combat, Assault weapons are not very convenient or useful for close quarters combat but have a greater effective range to reach out and say hello on the field. Most are designed to effectively reach up to 170 feet.

Sniper and DMR
 

The next category encompasses the longer barreled sniper rifles and extended range battle rifles. Most of these rifles are intended for single shot, long range firepower. However, many of them can be shot on full-automatic firing mode. The ability to hit your target outside of your opponents maximum effective range is the strength of the sniper rifles. Most of the Airsoft sniper rifles and DMR rifles available have mounts for a scope which gives you magnified sighting power. Keep in mind the sniper and DMR rifle may be longer and bulkier that most Airsoft guns. This makes maneuverability low, but accuracy is generally very high. Range can be as long as over 300 feet.

Other Factors...

*Quality of your rifle - you usually get what you pay for.
*Quality of the BB's that you use - it really does make a difference.
*Weight of the BB's you use
*The right match of components in your gear box. 
*Maintenance - How clean is your barrel? When is the last time that you have had your rifles gearbox adjusted, shimmed and lubed?
*Hoop up - This is a discussion all by itself. 
*Your own abilities - face it we may need practice to get better.  

These are just my thoughts on the subject of maximum effective range......


 Padre' out...


http://www.airsplat.com/ 


   The Warriors on YouTube